
Sixty Minutes to Crack a Room Under Dekalb Market Hall
An hour of puzzles below a Brooklyn food hall, where the size of your group decides which of the six rooms you can book.
The Escape Game runs six rooms on the basement level of City Point, inside Dekalb Market Hall. Each one is built as a set you walk into: a wood-panelled train carriage, a submarine, a cell block, a mining cabin lit like dusk. All six run on the same sixty-minute clock, and the operator rates their difficulty from six to nine out of ten. Playground sits at six. Prison Break sits at nine.


One ticket covers admission to play one adventure, and you pick the room at the time of booking. Reservations close two hours before the start time, which rules out the walk-up impulse on a Saturday night. The venue itself stays open until midnight. Late slots exist for anyone whose dinner runs long.
The Escape Game Brooklyn: Epic 60-Minute Adventures in City PointAdmission to one sixty-minute room at City Point. Full refund on cancellations made at least 24 hours ahead.www.viator.comSix Rooms, Rated Six to Nine


Prison Break carries a nine on the operator's own difficulty scale, the highest of the six, and the listing calls it the hardest game here. Playground sits at six, the lowest. The remaining four hold steady at seven, among them Cosmic Crisis, the operator's newest room here. The escape-room site Room Escape Artist played that one at this location and gave it a 2024 Golden Lock Award. A first visit goes better starting at six or seven; nine is a room to come back for. The difficulty numbers are the operator's, published on each room's own page.
Your Group Size Picks the Room


Five of the six rooms cap at eight players. Playground caps at twelve, and the booking form matches it: the maximum on one reservation is twelve travellers. A single booking for nine or more people fits exactly one of the six rooms, and it is the one rated easiest.
Group size settles one more thing. Unless every seat in a game is bought, the room can be shared. The operator puts it plainly: unless you book all the spots in a game, others could book into your game and join your team. A party of four taking four seats in an eight-seat room may meet four strangers at the briefing. At the other end, a pair posting as Dawsons Escape wrote after a June 2024 visit that one puzzle in Cosmic Crisis "required a lot of back and forth with only two players; would have been easier with four to six."
Thirteen and Up, With an Exit Button
The operator recommends the games for ages thirteen and up, and allows younger players, with an adult of eighteen or older taking part alongside anyone fourteen and under. Anyone under eighteen needs an adult to sign their waiver. The door locks behind you, and every door carries an exit button you may use at any moment. The listing states the games are not scary or dark. Food and drink stay outside the rooms, and alcohol is not permitted on the premises. The venue is listed as wheelchair accessible, with a phone line for the specifics.
Seventy-Five Minutes on Paper, Ninety on Site
The booking lists seventy-five minutes. The operator's own arithmetic runs longer: fifteen minutes before the game to prepare and brief, sixty minutes on the clock, then fifteen minutes to debrief and take photos. Budget an hour and a half from the moment you check in. Arrive fifteen minutes before your game time and sign the waivers digitally beforehand, which keeps the front desk from eating into the hour.
The entrance sits on the basement level of City Point, inside Dekalb Market Hall and along the same lower level as the Trader Joe's in the building. The nearest subway is Dekalb Avenue. Drivers want the ICON garage under 100 Willoughby Street, which lists its own address at 391 Bridge Street. The food hall around it serves until ten at night, so a late game means dinner comes first. Cancellations made at least twenty-four hours before the start time refund in full, and the last games run up against a midnight close. The fifteen minutes after the clock stops are built in for a debrief and photos, which is usually when a team works out who actually solved the last puzzle.
