
Out-Trick a 1929 Magician on San Antonio's I-10
You and up to seven others get the magic parlor to yourselves. The game master trades in clues, never answers.
The Colonnade III center sits off I-10 on the northwest side of San Antonio, with a car rental desk for a neighbor. Nothing out front suggests 1929.
Through the door, red damask covers the walls. A chandelier hangs over a round table, gilded figures hold up the doorframe, lit niches hold odd little objects, and a painted stage door stands against the brick. The story Extreme Escape tells is that the greatest showman since Houdini fell under suspicion of sabotage that killed his rival illusionist, and that he has shut you and your fellow detectives in his parlor while he works out what you know.
The company furnishes its rooms with life-size props, hands-on props, theatrical lighting, sound, and smell. The parlor uses all of it.


Rates start at USD 31.99 per person, and a single booking covers up to eight players. The room runs a fixed sixty minutes, with no shared sessions and nobody added to your group.
📍 Games run at the Colonnade location, 9995 I-10 West, next to the car rental desk.
Master of Illusion at Extreme Escape ColonnadeSixty fixed minutes in a 1929 magic parlor on San Antonio's I-10. Every booking is private, and one booking seats up to eight.www.viator.comWhat the Hour Actually Asks of You


The parlor is a lock-and-clue room. Playing cards get laid out on the round table, padlocks sit on a red cabinet, a trunk waits inside a gilded frame, and the objects in the lit niches turn out to matter. You work the room, not a screen.
A game master watches and will hand over two or three clues across the hour. Asking for an outright answer is off the table, by the operator's own rule. Teams that stall early spend that clue budget early.
Nobody is sealed in. A player can walk out at any point, and re-entry is not allowed once they do.
Your Group, and Nobody Else's


Every game at Extreme Escape is private. Two people booking alone still get the room to themselves. The operator states that as standing policy.
One booking takes up to eight players. Extreme Escape sizes its rooms for six to ten and lists this one as playable by groups of up to ten. Eight is the number that binds when you book here.
Extreme Escape designs its attractions for players twelve and older, while the booking form will sell a ticket for a child as young as four. The room page pitches this one at teens and adults. Treat twelve as the working floor.
Picking a Start Time
Weekday games start at 3:30 PM, 5:00 PM, 6:30 PM, and 8:00 PM. Fridays open earlier at 2:00 PM and run late, with 9:30 PM and 11:00 PM on the board. Saturdays start at 1:00 PM and the last slot is 11:30 PM. Sundays run 1:00 PM through 8:30 PM.
Booking closes two hours before the start time, and the operator confirms each game by hand. Build that into any same-day plan.
What to Sort Before You Drive Out
- Arrive at least fifteen minutes before the slot you booked. The operator asks this of every player.
- Wear shoes you can move in. The hour leans harder on your head than your legs, and you are on your feet for most of it.
- Games run in English. Each location usually has a Spanish speaker on hand.
- Tickets are mobile, one per booking.
Access is the open question. The Viator booking page marks the room wheelchair accessible, while the operator's own site says nothing about access anywhere, and the set is built floor to ceiling with props. The Colonnade desk answers at 210-641-2828.
Cancelling more than twenty-four hours before the start returns the full amount. Inside that window the booking is spent. A game can also be rescheduled by phone within twenty-four hours of booking, through the Colonnade desk.
Then the parlor is yours for an hour, and the only person keeping score is the one watching the clue budget.
